COMPEL Omeka Dev

Browse Items (868 total)

  • This Max/MSP patch has been designed to commemorate Arvo Pärt on his 80th birthday. The “tintinnabuli” style that Pärt has become known for has had a lasting impression on me as a composer, especially in “rule-based” or algorithmic composition.
  • Samples recorded by Daniel Frantz and Will Huff in the University of Iowa’s anechoic chamber by percussionist Andy Thierauf (theremin.music.uiowa.edu/MIS). The piece is algorithmically generated in Max and can last for any duration desired.
  • Following the loss of a loved one, this piece attempts to capture that je ne sais quoi of someone dear. In a sea of similar pitch collections, a single chord answers.
  • Using samples recorded in the University of Iowa’s anechoic chamber and constructed in Max, the title references the algorithmic nature of the coded probabilities.
  • “along the eaves” is part of a series that focuses on my interest in translational procedures and machine listening. It takes its name from the following line in Franz Kafka’s “A Crossbreed [A Sport]” (1931, trans. 1933): “On the moonlight nights its favorite promenade is along the eaves.” To compose the work, I developed custom software written in the programming languages of C and SuperCollider. I used these programs in different ways to process and sequence my source materials, which, in this case, included audio recordings of water, babies, and string instruments. Like other works in the series, I am interested in fabricating sonic regions of coincidence, where my coordinated mix of carefully selected sounds suggests relationships between the sounds and the illusions they foster.
  • “OSCines” focuses on the process of translating melodies found in birdsongs. The nightingale belongs to the clade Passeri also commonly known as Oscine, from the Latin root oscen meaning “a songbird.” Its birdsong is composed of a wide range of whistles, trills, and gurgles, which create a rich and vibrant melodic contour. Nightingale and clarinet samples serve as source and target materials (interchangeably) for spectral information collected via signal-processing detection systems. “OSCines” explores the alignment and collisions of distinct timbre features and melodic topologies within the virtual aviary of the speaker space.
  • “Densité” was written in the audio software languages of SuperCollider and Paul Koonce’s PVC. “Densité” documents the interactions between the density of samples being selected and the dimensions of the space in which they are realized. Depending on particular sets of heuristics, different exponential models and soundscape audio files determine percussion sample playback parameters which are, in turn, recorded. These audio segments are then convolved with varying types of impulses responses, resulting in different sonic spaces. “Densité” focuses on subverting the inherent sonic qualities of percussion instruments as a result of temporal sequence and their individual placement within particular spaces.
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