From "The Unrecordables 4": I created the majority of the code for Particle Forge back in grad school, plugging away in Pd when I should have been paying attention in studio class. The idea was to create a chaotic sound design tool that created a variety of sounds through frequency modulating extremely small sine wave blips (anywhere from 20-22000 per second) heavily bandlimited by logic gates to keep the frequency modulation under control. The result was something like spraying a firehose of subatomic particles inside a supercollider...
Fast forward nearly a decade, and I rediscover the code while upgrading my computer. A little bit of tweaking, and it becomes a very interesting Max4Live patch that creates highly unstable sounds using a game controller by banging small particles together, until they collide and become something else entirely. A small reflection on super colliding particles using sine waves.