Particle Forge
Item
Title
Particle Forge
Description
From "The Unrecordables 4": I created the majority of the code for Particle Forge back in grad school, plugging away in Pd when I should have been paying attention in studio class. The idea was to create a chaotic sound design tool that created a variety of sounds through frequency modulating extremely small sine wave blips (anywhere from 20-22000 per second) heavily bandlimited by logic gates to keep the frequency modulation under control. The result was something like spraying a firehose of subatomic particles inside a supercollider...
Fast forward nearly a decade, and I rediscover the code while upgrading my computer. A little bit of tweaking, and it becomes a very interesting Max4Live patch that creates highly unstable sounds using a game controller by banging small particles together, until they collide and become something else entirely. A small reflection on super colliding particles using sine waves.
Fast forward nearly a decade, and I rediscover the code while upgrading my computer. A little bit of tweaking, and it becomes a very interesting Max4Live patch that creates highly unstable sounds using a game controller by banging small particles together, until they collide and become something else entirely. A small reflection on super colliding particles using sine waves.
Creator
Date
2019
Instrumentation
electronics
Hardware Requirements
Playstation controller
Citation
Ben Fuhrman, “Particle Forge,” COMPEL Omeka Dev, accessed November 23, 2024, https://compel-dev.vtlibraries.net/items/show/951.
Comments