COMPEL Omeka Dev

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  • Palm Tree Escape is a work in progress relating to the semiotic relationship with escape or paradise with the palm tree image. This work was composed absorbing sounds recorded from the palm tree itself using shotgun and contact microphones. The recorded audio was then manipulated and arranged to create this work. The piece heard is part of a larger interactive sound installation incorporating an image of the palm tree, manipulated filed recordings, video monitor, circuit board and Max.
  • Plasticine explores the organic and gestural aspects as well as the semi-chaotic and generative possibilities afforded by modular synthesis, specifically the Eurorack format, in the context of electroacoustic composition. The plasticity and malleability of sound, space, and motion is a central theme to the composition. The piece focuses on the juxtaposition of abstract synthesized sounds and natural sound textures.
  • The totality of the acoustic material. Excavated, mutilated. Sublimated and deposited. The One that is fragmented and reduced to dust. Chalk blocks engraved and carved through the space and elasticity of time. Polvere nera is divided into four sections, bounded by sudden stops and static poses, in which there is an incessant dialogue between two opposing formal poles: bands and points. In the end the dialogue becomes union through a process of massification of the material that does not however cancel the intrinsic differences of the models employed. Polvere nera was constructed using noise, synthesis sounds and percussive sounds.
  • Live Synclavier piece recorded January 12, 1980.
  • Projections was composed for American Music Theatre Project at Northwestern University and the University of California at Davis Department of Theatre & Dance production {re: CLICK], a digital performance in response to the play “Click” by Jacqueline Goldfinger. The fundamental questions explored in the play, as well as my piece are: What is my body in the Internet? What does post-traumatic growth look like in the digital age? Who tells your story? With this piece, I’ve expressed these questions and answers sonically, in an abstract sound-world of pedestrian, concrete, and artificial sounds.
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