COMPEL Omeka Dev

Browse Items (868 total)

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    This instrument uses deep learning to generate its control signals based on muscle and motion data of the performer’s actions. The generated control signals automate the live sound processing based on layered time-based effects modules.
  • In Five Songs, analyses of the flute performance drive the electroacoustic music, modifying various parameters that affect its realization in a way that is closely related to the flutist’s sound and gesture. Each part complements the musical capabilities of the other: sometimes they fuse into a compound voice that is simultaneously narrative and abstract, and at other times they oppose one another in stark relief. Inspired by the poetry of Stephen Crane, the five brief sections of the work manifest contrasting moods, interaction strategies, and approaches to material.
  • Bambuchla Shadows is a short exploration of colorful responsive sounds and live sound processing, for homemade bamboo flute and SuperCollider. It's my first fully realized piece for SuperCollider and live performer. The computer-generated sounds create a sparkling, shifting cloud in response to the very rustic and woody flute melodies, punctuated sometimes by live granulation and triggered samples from an ancient Buchla. I am an intermediate SC user, and I worked out the coding for this piece over several months; moreover, I also made the (admittedly rather crude) bamboo flute myself. It took several attempts to figure out how to cut and bore the finger holes and mouth hole correctly, and also how to cure the bamboo in the oven without setting the flute on fire. (That did happen on a previous attempt.) I like the contrast between high-tech computer sounds and low-tech flute I've painstakingly created in this piece, as both the digital and physical musical elements required experimentation and attention to detail. This piece is largely improvised, with scored cues for improvisation popping up as images triggered by the performance code.
  • Chaos Bells is a very large (2 metres wide and tall) instrument in which bell sounds can drone and become chaotic
  • terracotta is an audiovisual work specifically composed to explore the sounds of arbitrarily shaped drums
  • From "The Unrecordables 4" Electronic Music Showcase at Wayne State University: Composition, one day at a time 2022-2023
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    From "The Unrecordables 4": I created the majority of the code for Particle Forge back in grad school, plugging away in Pd when I should have been paying attention in studio class. The idea was to create a chaotic sound design tool that created a variety of sounds through frequency modulating extremely small sine wave blips (anywhere from 20-22000 per second) heavily bandlimited by logic gates to keep the frequency modulation under control. The result was something like spraying a firehose of subatomic particles inside a supercollider...
    Fast forward nearly a decade, and I rediscover the code while upgrading my computer. A little bit of tweaking, and it becomes a very interesting Max4Live patch that creates highly unstable sounds using a game controller by banging small particles together, until they collide and become something else entirely. A small reflection on super colliding particles using sine waves.
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